A build for tinker

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A build for tinker

Post by Dark Relic on Tue 2 Jun - 12:08

What is your build on tinker? Since on my last game there was a player in my opinion was right told me a build which i don't know whether its good or not. This is it:
1st-bracer
2nd-bot (boots of travel)
3rd-guinso
4th-bkb (black king bar)
5th-shiva's guard

in my opinion bkb is not worth it on tinker :\ better linkins instead... and i would go shiva guard as my 3rd item, guinso will be later on.
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Re: A build for tinker

Post by Stormrage on Tue 2 Jun - 18:52

Build on Tinker :

1st : bottle or 3 clarity, 2 tango , 2 healing slaves , branches
2nd : boots of travel
3rd :bloodstone/guinso/shiva's guard
4th : bkb
5th refresher orb
6th : manta style

Then gg ^^
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Re: A build for tinker

Post by xElGoN on Wed 3 Jun - 13:28

Starting of with some stats; like 3x Mantle and some clarity/salves. Right after get a bottle (mostly not leaving your lane, so having a pet is a must). After you can finish off the nulls or getting Boots of Travel depending on your money and how's your ganking going. Get Guinsoo next and then go for BKB and Shiva, and by that time it's already GG. You could even get bloodstone and maybe Orchid. NEVER get Refresher's Orb or Manta Style, both useless; Tinker's Ulti IS a Refresher's Orb, BUT without cooldown.
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Re: A build for tinker

Post by Stormrage on Wed 3 Jun - 18:47

xElGoN wrote:. NEVER get Refresher's Orb or Manta Style, both useless; Tinker's Ulti IS a Refresher's Orb, BUT without cooldown.

Refresher's Orb and Manta Style Useless? At late game you need such items that make tinker some type of "fighter" that can counter certain heroes. When you say that Refresher's Orb is useless you're saying that an extra push is useless. With your ulti + refresher you can have 3 pushes after each other with a "break" in between. You will make your enemy in such a position that he can't hold the lane. Tinker is a great pusher remember that.
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Re: A build for tinker

Post by xElGoN on Wed 3 Jun - 22:49

Tinker's Rearm = Refresher's Orb, just without Cooldown so you can mass spam it anyways? ...
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Re: A build for tinker

Post by polt3r on Wed 3 Jun - 23:17

xElGoN wrote:Tinker's Rearm = Refresher's Orb, just without Cooldown so you can mass spam it anyways? ...

Manta = 2 images per lane = 1hero damage per lane = super push
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Re: A build for tinker

Post by Stormrage on Wed 3 Jun - 23:28

For christ sake No . You get refresher for one and single reason. I think that in a certain time that you are in an extreme point, you will not start rearming in front of your enemy. His ulti is without cd but has some seconds rearming. Refresher click and go and start fightning him with a manta confusing him, and dealing damage with nukes.
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Re: A build for tinker

Post by xElGoN on Thu 4 Jun - 13:59

1 Second to Rearm = death!
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Re: A build for tinker

Post by Stormrage on Thu 4 Jun - 14:49

What will you do against a perma basher ? Starting rearming in front of him for 1 sec. That 1 sec will be a christmas present for him.
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Re: A build for tinker

Post by xElGoN on Fri 5 Jun - 12:14

nvm k you win.. (BKB)
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Re: A build for tinker

Post by Stormrage on Fri 5 Jun - 15:48

.... and what about the damage?
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Re: A build for tinker

Post by Equinox on Sun 21 Jun - 11:39

what tinker needs is mana and mana regen. nuff said.

lvl 3 ulti gives 1sec cooldown, so theoretically if you have enough mana you can keep launching rockets and shit every 2 seconds. the laser's also good as a curse

imo: (in no particular order)

bloodstone
eye of skadi
shiva
dagon
phase boots/bot
orchid malev.

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